Changes
This week, we changed R5 hands and began the transition to a new organizational structure. We have adopted alliance wide elections for R4 positions. We began majority voting for non-tactical alliance decisions, polled from the alliance general body. Tactical decisions are passed by R4 majority vote. Votes to remove members/black ball members that are not deemed an emergency are passed only by unanimous vote. The R5 position is to carry out the wishes of the alliance body and the tactical decisions of the R4 body. These three key concepts are the primary focus for this week:
- R4s make tactical decisions
- Alliance body make non-tactical decisions
- R5 carries out these decisions
These new procedures were implemented in the removal of two members, both removals using our “emergency protocol”. We have seen a major shift of responsibilities that were once reliant on a single R5 to shift towards a collaborative and shared responsibility of the R4s. This will increase our redundancy and reliability of procedures being handled consistently, such as MG, train conductor, DS, etc. Having a shared experience and having a real “say” in decisions will provide a better gaming experience (in my opinion).
General Stats
- Wednesday MG: ~30% participation
- Beginning Alliance Power: 7th (1.16 mill on Friday): Museo, TBS1, Cong, LGRT, WRZS, Z1ON SCAM, SofB, Choi, LIFE
- Airship Donation: 7th place (Cong, Muse, LGRT, TBS1, WRZS, Z1ON, SCAM, CHOI, SofB, LIFE)
- Airship Damage: 10th place (Muso, TBS1, LGRT, SofB, WRZS, CHOI, KoCa, Cong, Z1ON, SCAM)
- Desert Storm: Lost. Scheduled 9AM server time (early morning 3AM EST). 6/20 participants
- Saturday MG: 33% participation (31/94)
Election Results
- Nominees: 9
- Voting Results: LB 33% | H 15% | D 15%
- Votes Cast: 33/96 — 34% participation
Tactical
The alliance has voted to move to the edge of the mud and entered a non-aggression agreement with KoCa. Our placement is next to theirs. The server president erroneously informed the server that server-to-server wars were this week and caused some general confusion. However, our alliance is in place for that event.
Versus
Our opponent was server 1795, The Unseen (UnsN). We lost every day this week in points.
Buster Day
Our alliance was overwhelmed on Buster Day and we saw major losses after reset.
We learned that reinforcing without a strategy is a weak and ineffective strategy. With a specific goal of setting up several strong players on a “bait” base, for example, would be a specific goal where we could use a reinforcement strategy. The key takeaway is… don’t blindly reinforce players.
We also have to be careful about leaving troops on the wall and don’t put too much focus on being “in hive position” as we suffer losses. Teleporting back to hive position without a specific strategy or bubbled only allows the opposition an opportunity for further attacks.
Our overall Alliance power dropped from 1.16 million to 992 thousand, a 14.5% reduction in power. While a seemingly considerable increase, we have no comparison baseline yet. It is noteworthy that our Alliance server power ranking increased to #6 for our server, suggesting the rest of the alliances aside from the outliers in top 3 positions suffered more losses than we did. Finally, we finished Buster Day with a score of 47/53. D****y led the Alliance in points by a wide margin.
We do not have an official total of active participants for Buster Day. However, it seems to have mustered up quiet players in the Alliance Chat. Hopefully, with proper strategy and engagement, more players will become active in AC and in Alliance Events/elections.
Summary
Active alliance members are approximately one-third of the body. We had a 73% participation rate (70/96) in assembling into a grid formation. Marshall Guard and voting is also at one-third. All data suggests that we are about 30 active and participating members. Finally, Saturday’s Marshall Guard saw an uptick in participation and on a weekend.
Buster Day was a success in getting more members engaged. While it seemed that we lost considerably, the margin was slim and the server stats seemed to be inline. Given that the opposing server is ~2 weeks older, this would certainly correspond to the results we see.
Focus Next Week
We will continue to practice our collective leadership model to provide consistency and accuracy on events and handling issues.
We will continue to make the game more engaging for our players, enticing active participation. Converting our current idle player base to active players is the primary objective. Each player has a gameplay style and we must find a way to welcome this– keeping in line with our collective objectives to SCAM. That. Ass.
We should be developing individual game plans and distributing those materials and encouraging players to take the best course to being stronger PvP attackers; the heart of the fun is dominating our rivals.
Finally, we are pacing quite well. While 1795 kicked our butts, the rest of 1797 struggled as well. That would certainly make sense since our opponents have a 2+ week advantage of base growth.


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